![]() ![]() And actually we see it’s getting more and more popular, and so people try to sacrifice their friends. We try to bring this kind of social component create this viral effect for the game itself. One of the most satisfying things is that you are able to create a pygmy with the name of some of your friends and sacrifice them in some really funky ways, and then it appears on the session of gameplay of your friends. It’s not a multiplayer game, but we wanted to add some social component. ![]() You know you play the game on Facebook - it’s on a social network - so we try to have your friends playing with you at some point. SC: So we try to bring some social components in the game. Also, it borrows some of the different powers and some of the different functionality from the original game. Whereas the iPad or iPod game is a purchase game. ![]() And I think it departs in some ways in that, as a Facebook game, it’s a free game and you want to kind of sit down and play. JT: I think the pygmy characters, and the island and a lot of the visuals, and the sound and feel carries over from the original version. To what extent do you carry over anything from the iPhone version? So we build the concepts with them and we build, we program, and create the art assets all internally here in our Quebec studio. In collaboration with Bolt - it's the brand holder, but they don’t have the expertise in terms of Facebook game development. Or Anti-Social? Did you develop this version internally at Frima? In this interview, Steve Couture, CEO and co-founder, and Jake Theis, senior brand director, discuss the conversion of the iOS version of Pocket God to a social title and the success the studio has found working on PlayStation Minis. The studio, which has been around since 2003 and employs 260 people, has worked on a variety of platforms, from iPhone to Wii to Facebook and PlayStation Minis. The title is set on a remote island where "you are the all-powerful god that rules over the primitive islanders", and you have to control the elements to accomplish objectives - it currently has just over 150,000 monthly active users on Facebook. ![]() The studio launched Pocket God on Facebook last month, in collaboration with its original developers Bolt Creative, which have made a success of it on iOS devices. How do you take an existing property and make it work as an Facebook game? Frima Studio, based in Quebec City, has some ideas about it. ![]()
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